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AI Insights · Timothy · January 2023

Top 5 Platformer Games on iOS in Italy Q4 2022

Discover the performance trends of the top 5 platformer games on iOS in Italy during Q4 2022, including insights on downloads, revenue, and active users.

Top 5 Platformer Games on iOS in Italy Q4 2022

In the fourth quarter of 2022, the top 5 platformer games on iOS in Italy showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.

Stumble Guys from Scopely, Inc. experienced a fluctuating revenue trend, starting at around $77K at the end of September and peaking at approximately $89K in early October before seeing a gradual decline to $33K in early December. Weekly downloads for the game also saw a downward trend from 47.7K at the end of September to around 13K by mid-December, with a slight resurgence to 23.8K in the final week of the year. Despite the fluctuations in downloads and revenue, weekly active users decreased from approximately 750K at the start of the quarter to about 470K by the end of December.

Subway Surfers by Sybo Games ApS maintained relatively stable weekly revenue, hovering around the $400 to $500 mark, with slight increases towards the end of December, reaching around $576. Weekly downloads showed a steady pattern, starting at 12.7K in late September and ending at 18.5K in the final week of December. The game’s weekly active users remained consistent, fluctuating between 270K and 340K throughout the quarter.

Super Mario Run from Nintendo Co., Ltd. saw a modest increase in weekly revenue, starting at $369 at the end of September and reaching up to $731 by the end of December. Weekly downloads were relatively low but saw a notable increase from 1.9K at the end of September to about 4.2K in the last week of December. Weekly active users showed a gradual increase from 14.7K at the beginning of the quarter to nearly 17K by the end.

Miraculous Ladybug & Cat Noir by Crazy Labs demonstrated consistent revenue growth, starting at $312 at the end of September and rising to $438 by the end of December. Weekly downloads varied slightly, starting at 524 and peaking at 801 in the last week of December. The game’s weekly active users remained stable, fluctuating between 6.2K and 7.4K throughout the quarter.

Sonic Forces PvP Racing Battle from SEGA had a varied revenue trend, starting at $204 at the end of September and peaking at $344 in mid-December before dropping to $229 by the end of the year. Weekly downloads started at 659 and saw a peak at 1K in the last week of December. Weekly active users showed a slight decline from 8.2K at the beginning of the quarter to around 8.1K by the end.

For more in-depth insights and detailed data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023